A personal project where I designed, modeled, rigged, textured, and animated a stylized character from scratch.
The entire movement was keyframed by me. There was no mocap data or preset used in the animation.
I modeled the character by first blocking the body with shapes and then, retopologizing the entire body.
Spent some time learning Marvelous Designer to complete the look of this animation.
I found Marvelous Designer very intuitive and efficient in building the clothes from scratch as well we making them look as realistic as possible.
Some still frames of the animation